Mottan, Kannamah. “Impact of Kineasthetic Gamification on Disruptive Behaviour Among Children With Attention Deficit Disorder Attention Deficit Hyperactive Disorder (ADD ADHD) in Primary School Learning Disabilities Programme : KESAN KG (KINEASTHETIC, GAMIFICATION) TERHADAP TINGKAH LAKU DISRUPTIF DALAM KALANGAN KANAK-KANAK (ADD ADHD) SEKOLAH RENDAH MASALAH PEMBELAJARAN”. Muallim Journal of Social Sciences and Humanities 3, no. 4 (October 1, 2019): 398–405. Accessed November 1, 2024. https://mjsshonline.com/index.php/journal/article/view/96.