Pembangunan permainan papan untuk pengajaran dan pembelajaran kewarganegaraan digital [The development of a board game for teaching and learning digital citizenship]

Authors

  • Azira Anak Ali Department of Moral, Civics and Character Education, Faculty of Human Sciences, Sultan Idris Education University Malaysia.
  • Bee Piang Tan Department of Moral, Civics and Character Education, Faculty of Human Sciences, Sultan Idris Education University Malaysia

Keywords:

Digital Citizenship Education, Moral Education, Board Games, Teaching and Learning, Pendidikan Kewarganegaraan Digital, Pendidikan Moral, Permainan Papan, Pengajaran dan Pembelajaran

Abstract

This study aims to examine the need for using board games in teaching and learning (PdP) sessions related to the theme of digital citizenship. This study employed a qualitative approach using the Design and Development Research (DDR) methodology. Data was collected through interviews involving five Moral Education trainee teachers who had taught topics related to Digital Citizenship. The data was analyzed by adapting the three phases in the DDR Design and Development Model, where the first phase is needs analysis, the second phase is development, and the third phase is evaluation. The study results showed that the study participants had a high awareness of providing early exposure to the elements of citizenship. A teaching aid, namely a board game that incorporates three elements of digital citizenship, is needed. In the usability testing phase, the board game produced is attractive, capable of achieving three moral dimensions, namely moral reasoning, moral emotion, and moral behavior; the board game can also strengthen the relationship between students and teachers. The study's implications provide exposure to teachers to create a game-based teaching for the topic of moral and citizenship education, which can increase students' interest.

 

[Kajian ini bertujuan untuk mengkaji keperluan penggunaan permainan papan dalam sesi pengajaran dan pembelajaran (PdP) yang berkaitan dengan tema kewarganegaraan digital. Pendekatan yang digunakan dalam kajian ini ialah kualitatif dengan reka bentuk Design and Development Research (DDR). Data dikumpul melalui temubual yang melibatkan lima orang guru pelatih Pendidikan Moral yang pernah mengajar topik berkaitan dengan Kewarganegaraan Digital. Data dianalisis dengan mengadaptasikan tiga Fasa dalam Model Reka Bentuk dan Pembangunan DDR di mana fasa pertama ialah analisis keperluan, fasa kedua pula pembangunan dan fasa ketiga iaitu penilaian. Hasil kajian menunjukkanpeserta kajian mempunyai kesedaran tinggi dalam memberi pendedahan awal tentang elemen kewarganegaraan. Satu Bahan Bantu Mengajar iaitu permainan papan yang menerapkan tiga elemen kewarganegaraan digital adalah diperlukan. Pada fasa menguji kebolehgunaan, permainan papan yang dihasilkan adalah menarik, mampu mencapai tiga dimensi moral iaitu penaaakulan moral, emosi moral dan tingkah laku moral, permainan papan juga dapat mengeratkan hubungan antara murid dengan guru. Implikasi kajian memberikan pendedahan kepada guru untuk mencipta sebuah pengajaran berdasarkan permainan bagi topik Pendidikan moral dan kewarganegaraan dapat meningkatkan minat murid.]

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Published

2024-10-01
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How to Cite

Anak Ali, A., & Tan , B. P. (2024). Pembangunan permainan papan untuk pengajaran dan pembelajaran kewarganegaraan digital [The development of a board game for teaching and learning digital citizenship] . Muallim Journal of Social Sciences and Humanities, 8(4), 82-107. https://doi.org/10.33306/mjssh/299